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Recaps and your history

When a club night finishes, ePegboard turns it into a recap. There are two: a personal one that is yours, and a public one for the whole night that you can share with the people you played with.

A player's personal recap on their phone: the rating change for the night, a game-by-game breakdown, and a share button.

Your personal recap is your own night, written up: your games, how you did, and how your rating moved. It is claim-gated, so you get to it once you have claimed your spot and it is tied to your account. Your latest night, with its rating change, opens straight into this recap.

There is also a public recap of the whole club night - the night as a whole, not just your part in it. It is safe to share: it carries no personal contact details. Send it to the people you played with, or anyone who wants to see how the night went.

If your club shows history and head-to-heads, you can open any player in the club-night recap to see how their night went game by game, and filter the game list down to a single player - handy for reliving a particular match-up. (Your own games are always yours to see.)

At the foot of the recap there are three ways to hand it over, and every viewer gets them - you do not have to be an organiser.

  • Share opens your phone’s own share sheet, so the recap goes straight into WhatsApp or wherever your club talks. It only shows up on a device that has a share sheet, so on most desktops you will see Copy link instead.
  • Copy link puts the link on your clipboard.
  • Show QR code opens a QR code for the night. It is drawn by the server rather than by a script in your browser, so it works even with JavaScript turned off - and it is the quickest way to pass the night to somebody sitting next to you.

Whatever you send is the plain link to the night. If you got to the recap through a club’s own link, or you had the game list filtered to one player, none of that travels with it - and because it is the plain link, somebody outside the club opens it to the public write-up of the night.

The recap lists everyone who played, ratings included, in the order your club ranks on - by win rate or by rating change. The first three columns read left to right as played, record, rate.

  • # - where they finished in that order.
  • Name - at clubs that show history and head-to-heads, tap the name to open that player’s profile, or anywhere else on the row to filter the game list to their games.
  • Games - how many games they finished.
  • W-L - their record for the night: wins, then losses.
  • Win % - wins as a share of the games they finished.
  • Rating change - how far their rating moved over the night.
  • Results - one square per game, W or L, in the order the games were played. The record tells you the total; the squares tell you the run.
  • Initial and Final - their rating at the start and the end of the night.

ePegboard will not take a tied score at a club night. A game has to have a winner, so the desk cannot save 18-18, and no game you play on the night can end level. Drawn games only appear in a club’s imported history, carried over from whatever the club used before ePegboard.

Where one does appear, it counts as a loss. It sits in the L of the W-L, it is outside the wins in Win %, and it shows as an L square. That is deliberate rather than an oversight, and it is the same everywhere a record is shown - the standings, the attendee stats during the night, and the head-to-head figures on a player’s profile all count a draw the same way, so no two of the numbers disagree. Where a profile has the room to explain itself it will say so in words - “you’ve won 19, and 1 was a draw” - and the losses figure beside it still has that draw inside it.

Your rating is the one thing that does not treat it as a defeat. A rating moves on the share of the points you took against the share you were expected to take, and a draw is exactly half - so a drawn game against a stronger pair can still nudge your rating up on a night your record shows an L. See How a rating change is calculated.

Open the club-night recap as a member of the club and it hands out up to six awards, with the headline one on a gold card at the top - the crown at clubs that rank on win rate, Biggest Improver at clubs that rank on rating change. A shared link on its own will not show them: someone who opens it without being a member of the club sees the public write-up of the night, without the awards or the named table. Each award is only given if somebody earns it, so a quiet night might show two or three rather than six.

  • King / Queen / Champion of the Court - the best win rate of the night, among the players who played enough of it to qualify. The title follows the winner. This one is not simply the player at the top of the table - see below.
  • Biggest Improver - the biggest rating gain on the night. It needs a gain of at least a full rating point, so on a night where nobody moves much it is not given.
  • Biggest Upset - the biggest winning margin in a game the underdogs won. A game only counts as an upset if the two winners’ average rating was at least 50 below the two they beat. The card shows the score alongside what the score was expected to be.
  • Giant Killers - the biggest rating gap anyone overturned, from that same set of upsets. It ranks on how far below you were rather than on how well you won, so it usually lands on a different game from Biggest Upset, and sometimes on the same one.
  • Longest Winning Streak - the longest run of wins in a row, minimum three. If two players tie on length, it goes to whoever did it in fewer games.
  • Perfect Night - won every game they played, minimum three games. More than one player can share it.

Why the crown is not always on the top row

Section titled “Why the crown is not always on the top row”

The standings table is in whatever order your club has picked. The crown is worked out separately, and it goes to the best win rate among the players who played enough of the night to qualify. Usually that is the player at the top of the table. Sometimes it is somebody further down, and that is not a mistake.

To be in the running for the crown you need both of these:

  • At least 3 finished games.
  • More than half the finished games the busiest player played. Not half - more than half.

Both are meant to be checkable in your head at the side of a court. If the busiest player there finished 9 games, you need 5. If they finished 8, you still need 5: half of 8 is 4, and 4 is not more than half. That last case is the point of the rule - somebody who arrives for an hour, wins four out of four and leaves has not won a night that other people played twice as much of.

If nobody clears both bars, there is no crown that night.

The card says what it was won on: Top win rate: 75% wins.

And when somebody finished the night on a better win rate but did not qualify, the card says so - “2 players finished on a higher win rate but hadn’t played enough games” - with a link back to this page. It only appears when it applies, so most nights it is not there at all. It never names anyone: if you are wondering whether it means you, check your own finished games against the busiest player’s.

Each night you have played keeps its own recap, and they build up in two places:

  • Your recent nights, across clubs. Your Me home carries a run-through of your recent nights at every club you play at - tap one to open that night.
  • A club’s full history. Open a club from your Clubs list and its Sessions list shows every night. Filter it to My to see just the nights you played; each row opens that night’s recap.

For the rating side of it - your current rating, games played and win rate at each club - see Your rating and stats.