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Getting started

ePegboard runs your club night from first check-in to final results. Whether you are a club with 300 members across 10 courts or six mates on one court every Thursday, the picker decides your next game in under a second, the queue knows who has been waiting longest, and a real ladder builds up over the season.

You check players in, ePegboard suggests the next game, you record the score when it finishes, and the board updates in real time on every device that is looking at it. At the end of the night you close the session and keep the full history: who played whom, the scores, the attendance, and how every player’s rating moved.

It replaces whatever you do today, whether that is a clipboard, a whiteboard, a shared spreadsheet, or running it all in your head. The bigger your club, the more it saves you. The smaller your club, the more value comes from the ladder and the history rather than the organiser-relief.

The loop on the night is simple: start the session, check players in as they arrive, generate a game on each free court, record the score when it finishes, and close the session at the end. Everything is collaborative by default - the desk tablet, the organiser’s phone, and a player watching from the side-lines all see the same board update in real time.

For the full hand-held walkthrough, follow Run your first club night.

  • Completed games log. Every game’s lineup and score, searchable.
  • Attendee stats. Per-player games played, wins, win %, initial rating, current rating, rating change for the night.
  • Member history. Every player’s full ePegboard history - sessions, games, partners, opponents, rating progression as a chart.
  • Partnership and opponent tabs. On a player’s profile, see who they have partnered most often (and how that partnership has done) and who they have played against most.
  • Payment tracking. Member and guest costs accounted by attendance, reconciled at session end.

The instant demo drops you straight into a live session with games on courts and a queue waiting. The demo is shaped around a busy club, but the picker, rating system and history pages work exactly the same for a group of six mates as they do for a 300-player club.

When you are ready to run it for real, sign up and bring your roster across - a CSV import is the fast path; tell us how many players you have and we will get you set up.