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Set up and run a handicap doubles tournament

This guide walks a badminton club through a handicap doubles tournament from start to finish. The first half sets it up: choosing players, drawing balanced pairs, building groups, and confirming the rules. The second half runs it on the day: entering the group scores, reading the standings, building the knockout, and finishing. For the feature at a glance, see the competitions reference.

You need a club organiser role that can manage members. Setup is a five-step wizard - you can leave it half-finished and come back; it saves as a draft.

  • You need an even number of players, at least four (they play in pairs).
  • Players are picked from your club members, so add anyone missing first - see Members.
  • Ratings drive the balanced pairs and the head starts. Players without a rating yet are treated as around your club’s average.

Open Competitions from the menu and choose New competition, then a handicap doubles tournament. Give it a name and a date (a short description is optional) and continue.

Tick the members taking part. You can search by name and sort by name or rating. A running count shows at the bottom; you need an even number, so ePegboard prompts you if you land on an odd one.

Selecting players for a competition from the club member list, with a running count of who is in.

If you come back and change the players after drawing pairs, the pairs clear and you redraw them on the next step.

Pick how to pair players:

  • Balanced (recommended) pairs a stronger player with a weaker one so games stay close. ePegboard draws the pairs for you.
  • Manual lets you choose every pair yourself from two dropdowns.

The drawn pairs listed with each player's rating and the pair's combined rating.

With a balanced draw you can fine-tune the result:

  • Lock a pair you are happy with - it stays put when you redraw the rest.
  • Swap two players between pairs.
  • Don’t pair two players - they will not be put together when you redraw (you can also add this as a veto for any two players).
  • Regenerate redraws everyone who is not locked, keeping your locks and vetoes.

Everyone must be in a pair before you continue.

Choose how pairs go into groups - at random, or spread the strong pairs evenly across the groups - and how many pairs per group (3, 4 or 5). A preview shows the resulting group sizes before you commit, then Generate groups draws them.

Groups drawn from the pairs, each group lettered with its pairs listed.

Within each group, ePegboard creates a round-robin automatically, so every pair plays every other pair in their group once.

The last step shows the rules so everyone knows where they stand:

  • Top two pairs from each group qualify for the knockout.
  • Scoring: a single game to 21 (playable on to 30 if it goes to deuce).
  • Tie-break order in a group: matches won first, then points difference.
  • Head starts: weaker pairs get a start score so games stay close. ePegboard works this out from each pair’s rating - you never enter any numbers, and the stronger pair always starts on zero.

When you are happy, Start competition. This locks the draw - players, pairs and groups can no longer be changed - and the competition moves to in-progress.

The rest of this guide covers running the competition once it has started. Open it from Competitions in the menu. It opens on its overview, with the groups and (later) the knockout below.

Each group shows its round-robin matches. For a match, choose Enter score. A small panel opens with a button for each pair; tap a pair to set its score on a quick number grid, then Save.

Where a pair has a head start, it is shown next to their name (for example, “+4”), and their score starts from there. You do not enter the head start - ePegboard has already worked it out from the ratings.

A group's round-robin fixtures, each match ready for a score to be entered.

You can edit a score you have already entered - choose Edit score on that match.

Each group has a standings table that updates as results come in:

ColumnMeaning
PMatches played
W / LWon / lost
PF / PAPoints for / against
PDPoints difference
PtsCompetition points (two per win)

Pairs are ranked by matches won, then by points difference if that is level. The top two in each group qualify for the knockout.

Group standings showing played, won, lost, points difference and competition points for each pair.

Once every group match has a score, the knockout becomes available. If two pairs are tied for the last qualifying place in a group, ePegboard asks you to pick who goes through. Then choose Generate knockout to draw the bracket from the group qualifiers.

Entering a group score after this point is locked, so the bracket cannot shift under you - though you can still correct a clear mistake.

The bracket shows each tie. Open a match that is ready, enter the score the same way as the group games (head starts are shown again where they apply), and save. Winners advance automatically, and slots waiting on an earlier result show what they are waiting for.

A knockout bracket drawn from the group qualifiers, ties ready to play through to the final.

When the final is decided, the competition shows the winner and runner-up with the day’s totals. The bracket stays on screen for reference. If you spot a wrong score afterwards, you can still correct a result.